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Ole Josefsen
Ole Josefsen
Lead Asset Artist @ Tarsier Studios
Copenhagen, Denmark

Hi, my name is Ole Josefsen and I am a highly passionate, environment and asset artist. Currently, I am at Tarsier Studios as the Lead Asset Artist. I got my bachelor's in Computer Graphic Arts at "The Animation Workshop" in Denmark. I have always been quite technical and as such, I have a solid understanding of most pipelines. I always stretch myself to reach the highest quality standards and to tell interesting stories in my environments.

Skills

3D ModelingDigital SculptingPBR TexturingShadingEnvironment ModelingProp ModelingSet DesignLightingPhysically Based RenderingTech ArtistProblemsolving

Software proficiency

Maya
Maya
Substance 3D Painter
Substance 3D Painter
Substance 3D Designer
Substance 3D Designer
Unreal Engine
Unreal Engine
ZBrush
ZBrush
Perforce
Perforce
Snowdrop
Snowdrop
Photoshop
Photoshop
V-Ray
V-Ray
Mari
Mari
Arnold
Arnold
Nuke
Nuke

Productions

    • Video Game
      Little Nightmares 2
    • Year
      2021
    • Role
      3D Artist
    • Company
      Tarsier Studios
    • Video Game
      The Settlers
    • Year
      2019
    • Role
      Environment and Prop Artist Intern
    • Company
      Ubisoft Blue Byte
    • Video Game
      Burning Daylight
    • Year
      2018
    • Role
      Technical Art Director and CG Generalist
    • Company
      The Animation Workshop
    • Video Game
      Samsung Snowboard VR
    • Year
      2018
    • Role
      Environment and Prop Artist
    • Company
      MPC
    • Commercial / Advertisement
      Fin City
    • Year
      2017
    • Role
      Pipeline Supervisor and CG Generalist
    • Company
      Plastic Change

Experience

  • Lead Asset Artist at Tarsier Studios
    Malmö, Sweden
    July 2022 - Present

  • 3D Artist at Tarsier Studios
    Malmö, Sweden
    April 2020 - July 2022

  • Junior Asset Artist at Tarsier Studios
    Malmö, Sweden
    March 2019 - April 2020

  • Environment Artist - Intern at Ubisoft Blue Byte
    Düsseldorf, Germany
    August 2018 - December 2018

  • Tech Artist - Intern at MPC
    London, United Kingdom
    July 2017 - September 2017

    During my summer internship at MPC - London I worked across a number of VR and AR pieces. I was responsible for creating several highly optimized environments using both Unreal Engine and Unity.

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