These screenshots are from our bachelor game "Burning Daylight". I was Technical Art Director and CG Generalist on this project and my tasks contained everything between grayboxing, set dressing, modelling, texturing, shading, lighting, and programming.
-Maya
-Zbrush
-Unreal Engine 4
-Substance Painter
-Substance Designer
Some of these scenes contains props or characters from my teammates Frederik Jeppesen, Matilde Vinther, Bernar Aganchyan, Anja Pedersen, Simon Furbo, and Thorbjørn Oskarsson Harders.