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Burning Daylight

Responsible for grayboxing, modelling gate + a couple of props, set dressing, shading, lighting, and effects.

Responsible for grayboxing, modelling gate + a couple of props, set dressing, shading, lighting, and effects.

A couple of early environments I've grayboxed.

A couple of early environments I've grayboxed.

These screenshots are from our bachelor game "Burning Daylight". I was Technical Art Director and CG Generalist on this project and my tasks contained everything between grayboxing, set dressing, modelling, texturing, shading, lighting, and programming.

-Maya
-Zbrush
-Unreal Engine 4
-Substance Painter
-Substance Designer

Some of these scenes contains props or characters from my teammates Frederik Jeppesen, Matilde Vinther, Bernar Aganchyan, Anja Pedersen, Simon Furbo, and Thorbjørn Oskarsson Harders.

Date
August 25, 2018